Update 0+.24.28: New Alt Frame, new artwork for the Robberfly and many changes


Additions:

Artwork:
  • HRA Robberfly
Frames:
  • Horus True Hydra (Horus Hydra Alt)
Talents:
  • Lineholder: helps you and your allies resist involuntary movement and grapple larger enemies as one.
  • Perfectionist: allows you to take risks to reroll attacks for greater potency. The talent for people who like the Do or Die attitude of the Tokugawa.
Equipment:
  • Antilon - Ambush Jammer: System that gives +1 difficulty to the first save you force if you start your turn hidden.
  • Lacewing - 30/17 Trapdoor: Explosive CQB with Threat 5
  • Lacewing - Muzzle Trigger: Mod for CQBs that allows you to make an attack for half damage if an enemy becomes engaged with you.
  • Robberfly -Hookblade: AP Main Melee that allows you to reposition yourself around enemies
  • Tarantula - Overclocked Jammer: Weak Heavy Cannon that Jams enemies if they fail a SYSTEMS save.
  • Tarantula - Assault Breacher: System that enables you create Soft Cover when you destroy cover or terrain.

Changes and removals:

Frames:
Antlion:
  • Silent Stalker lets you stay Hidden when you Lock On or Scan.
  • Decapitating Strike no longer prevents you from being targeted by hostile reactions and has the bonus damage it provides capped at 6d3.
Lacewing:
  • Set Up is no longer a Trait, but part of the Core Passive.
  • Assault Kit changed to
    "BOOST as part of this action; then +1 Accuracy on all attacks against targets within Range 5 and +1 Difficultyon all other attacks until you SWAP KIT again."
    it's additional bonus with Deploy Specialized Kits active is "you count as one Size larger when forcing involuntary movement."
  • Skirmisher Kit changed to 
    "gain Soft Cover until the start of your next turn; gain +1 Accuracy on all weapon attacks against targets between range 6 and  range 10, +1 difficultyon all other weapon attacks until you SWAP KIT again."
    it's additional bonus with Deploy Specialized Kits active is "You can DISENGAGE as a Free Action and can make a Standard Move even if you BRACED after your last turn."
Planthopper:
  • The text of Symbiotic Command/Control Suite has been changed to "You start each scene with a SYNC DIE - a d6 - starting at 1.
    2/Round, you may increase it by 1 when you modify an allied or hostile character’s roll by granting or forcing Accuracy, Difficulty, flat modifiers, or re-rolls; or when you let or make them treat the roll as if it had scored a given number."
  • Added the Core Passive Protocol Syncronize EWAR SuiteFrom the end of the current turn you cannot take this action again, the value of your SYNC DIE cannot increase, you add it to your Tech Attack, and half of it to your Save Target. At the end of your next turn this effect stops and you reset the SYNC DIE to 1.
Tarantula:
  • Disruptor Chaff Trait changed to "Soft Cover granted by the Tarantula's CORE BONUSES, CORE SYSTEMS, TRAITS, TALENTS, SYSTEMS and WEAPONS affects Tech Attacks."
  • Guardian Trait replaced by Enhanced Scanners Trait: Hostile characters within SENSORS of the Tarantula cannot benefit from Soft Cover.
  • Added Core Passive Quick Action Launch Smokescreen: Choose a Blast 1 area centered around a space
    within Range 8 and Line of Sight: it grants Soft Cover to all characters completely within it until the start of your next turn
Robberfly:
  • Removed the Agile Trait.
  • Replaced the Rank Breaker Trait replaced with the Weavestep Trait: The Robberfly moves through spaces that grant
    Soft Cover or are inside the THREAT of a hostile character at half the movements cost, spending one point of movement for each two such spaces it enters into.
  • Core System changed entirely. Now you do damage during your Standard move and can do more of it for one turn as an Efficient Core Active.
Aireina:
  • Have at Thee! Trait changed to: 1/Round, when the Aireina could trigger a reaction from a hostile character, it may force them to take that reaction. If the reaction is an attack, it takes +1�. If it forces a check or save, you make it at +1 Difficulty.
  • Take on All Contenders Core Active changed to: For the rest of the Scene, the HYPOPHARINX is a valid weapon for RIPOSTE and can also attack two targets at a time.
  • Hypopharynx integrated weapon had its effect changed to: For the purpose of your Talents, the HYPOPHARYNX counts simultaneously as a Main and Heavy MELEE weapon; and it can also benefit from LUNGE and KNIFE JUGGLER as though it was an Auxiliary MELEE weapon.
Shamhat:
  • Replaced the Redline Actuators trait with the Irresitible Embrace trait: When a character you are Grappling would break adjacency with you due to either you or them being moved involuntarily, make a contested HULL check between yourself and the character who would cause the involuntary movement. If you win, the involuntary movement does not occur.
  • Changed the Smoldering Embrace Trait to Smoldering Heart: When the Shamhat clears all Heat, all characters you are grappling take 2 Heat.
  • Replaced the Slow Heatsink Trait with Powerful, same effect as Brute Strength.
Equipment:
  • Autotrigger moved from Antlion to Tarantula.
  • IR Laser moved from Lacewing to Tarantula
  • Hull Cutter changed to AP, Overkill, 1 Heat (Self) [1d3 Kinetic + 1d3 Energy]; with the effect "Each time this weapon's OVERKILL tag activates, the target takes 1 AP Energy damage."
  • Miasma Grande changed to Miasma Mine (Burst 2): This mine detonates when any allied character moves over or adjacent to it. Characters inside this zone cannot clear conditions or Heat, except by taking stress damage..
  • Hemorrhage Scope removed.
  • 40/17 Trapdoor removed.
  • Avalanche Missiles removed.
  • Smoke Shells removed.
  • Lingering Munitions removed.

Files

Hercynian_Refurbished_Armaments_0+24.28.pdf 1.4 MB
28 days ago
hercynian-refurbished-armaments_0+.24.28.lcp 87 kB
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